Official Maps

DATE ADDED MAP NAME SIZE AUTHOUR DESCRIPTION RANDOM POOL
2008/05/12 Mirror Arena 40/40 Mr Cartier Sometimes your worst enemy is the the person behind the mirror. -
2008/05/12 Spilt Pimms 60/60 Ian Sturrock The war hadn't touched the stately home at all... until now. YES
2008/05/11 Grenada 60/60 Ian Sturrock In the Grenada of the future, the broad-windowed Caribbean houses are protected and divided by bunkers and barbed-wire fences, as the conflict reaches even this tropical paradise. YES
2008/05/07 Forgotten Barracks 40/40 Mr Cartier Age old barracks building has been empty for years. Now a group has decided to take the building for their own purposes. Unfortunately another group had similiar intents at the same period of time. Call it Murphy's law. YES
2008/05/07 No Smoking 60/60 Mr Cartier This well kept chemical plant's main function has been producing fuel for military's needs in the racial wars. Now the support it has been giving has been noted, and it is in major danger to be eradicated. YES
2008/05/07 Air Base 60/60 Mr Cartier Specialized air bases and air strips can pose a serious threat to any planetary invading force. Unfortunately for the defenders, air bases happen to be just as vunerable to ground assaults as any other complex. YES
2008/05/07 Dehydration 50/50 Mr Cartier The city has been cut off from it's water suppily. An enginer team was sent in the local water station, but as the team haven't responded for hours, it is suspected that something has happened. A military team was sent to sort out the situation for just in case. -
2008/05/03 Yellowwood 60/60 LastBullet Enter the tranquil Yellowwood District, sweep through the streets and buildings. Leave nothing alive... YES
2008/03/28 Praerie 50/50 Mr Cartier Poachers on the area has encountered something that they weren't supposed to find, and now there's more than one taker for it! -
2008/02/24 Ellbese Cafe 40/40 LastBullet There's a new place to eat in town, book your table now! -
2008/02/09 Intensify 40/60 LastBullet A complex of close fitting buildings on the front line becomes the next area doomed to be destroyed by the advancing armies... YES
2008/02/03 Forgotten 60/60 LastBullet Lost and forgotten out in the wilderness, an abandoned research facility provides refuge for your small army. The building needs to be scouted out first though, but what are those eerie noises you can hear echoing down the lonely corridoors...? YES
2008/02/01 Space Pod 60/60 Mr Cartier A Space station near the racial border zone has been assaulted by huge force. After launching the distress signal, the last remaining group of defenders have pulled in an all purpose pod and shut itself in. After a quick motion scanning other moving sentinents were indicated inside the pod. YES
2008/01/25 Streets And Avenues 59/59 Mr Cartier An area of a city has been left under the battle front. YES
2008/01/20 Stately Home 60/60 Ian Sturrock The war had barely touched the grand old stately home, with its ornamental hedge maze, till the two sides each staked out a wing and fought in the middle... YES
2008/01/06 Untouched 40/60 Mr Cartier Untouched piece of rainforest had a suprising crate dropped into it containing valuables of wildest dreams by escaping mobsters. Slowly descending crates were, however, observed by more than one faction. YES
2008/01/05 Alien Landing Zone 60/50 krayon109 Before the Greys landed on earth humans noticed U.F.O sightings over stone henge. Therfore the british goverment built a reconstruction of stone henge to attract alien activity for scientific research. YES
2007/10/02 The Farm 60/60 LastBullet Defend the farm HQ at all costs. -
2007/08/15 Passanger Liner 60/60 Mr Cartier A common transporter found out that they had a problem with unwanted passangers, and dispatched it's security. YES
2007/08/12 Slum Clearance 50/50 henjed As Iraq but renamed! -
2007/07/25 Casa Orlando 40/50 John Johnston An ancient stately house, hurriedly fortified, becomes the latest battleground for the Laser Squads. With apologies to Virginia Woolf... YES
2007/07/16 Chess 40/40 Mr Cartier Afterall, what more are the men on the field than pawns on the board? -
2007/06/17 Facility 60/60 Ian Sturrock The leafy suburbs conceal a mysterious and heavily fortified research facility, now targeted by two rival factions. YES
2007/06/06 Riverbank 60/60 vom The river dominates the town, splitting it into north and south Sections.The river only has 3 crossing points, so aerial recon is a must. YES
2007/05/31 Cul De Sac 60/50 LastBullet A peacefull little cul-de-sac has closed its forcefield to the main road, and the residents have started blocking up the alley ways and paths around their houses. What are they afraid of...? YES
2007/05/28 Headquarters 60/60 Mr Cartier A hostile vessel has landed nearby. Your Base is in severe danger. As per standard procedure all non combat personnel has been evacuated. Hostile units will enter via hangar doors. Defend the base and it's vital installations at all costs: This is a fight to the death. YES
2007/05/19 Industrial Estate 50/50 MilARKy Industrial Estate offices, warehouses and a patch of park land to enjoy your lunch.. YES
2007/05/18 Colosseum Tournament 60/60 Mr Cartier Galactic sports have been changed quite a lot during the years. Each race have their own variations for sports. In the border planets the sports just tend to get pretty rough, and this building happens to be a ''sports center''. -
2007/05/17 Entrance 60/60 Ragman Two entrances to underground bases are the 3 by 3 floor tile rooms. YES
2007/05/05 Urban Cleansing 60/60 LastBullet A pristine suburb has been evacuated, ready to be cleansed of the invading enemy. YES
2007/03/09 Dune Harvest Depot 50/50 MilARKy A violent desert storm has disabled the security fences around a resource gathering depot, it's only a matter of time before they are reactivated, until then the base is in danger. YES
2007/03/08 Tennis 60/45 Aim Here Anyone for Laser Squad Tennis? YES
2007/02/27 Abduction Craft 60/60 MilARKy Radar shows a downed UFO in a low population forest region, it is unknown how long the craft has been there, or how it was downed. Go and find out what you can, latest tactical data suggests that the enemy has also found out about this area, use what ever means are necessary to control the area. YES
2007/01/22 The Tomb Of Lord X 40/40 PelleTM Rumours tell of frozen samples of Lord X's DNA being held in his tomb. Two military shuttles make a brutal entry in the solemn forest, both seeking to create replicated clones of the long dead eccentric human. -
2007/01/19 Road Toll 41/41 Mr Cartier Along in the major highway between two nations there is this toll station to keep all the unwanted personnel and cargo where it should be instead of roaming free. Now a war has broken between the nations and the toll station is the only separator between the two. YES
2007/01/02 Europe City 2274 40/40 ThePsychiatrist A shopping mall located in the 32.r sector of Europe City has been over-run. Reports say the intruders have taken the staff restaurant area as a stronghold. Gain entry and eliminate the intruders by any means necessary. -
2006/12/20 Data Bank Redux 40/40 Private Dickson This time it's do-able! YES
2006/12/20 Confusion 40/40 Private Dickson More maze like than Maze! -
2006/11/24 Weird Science 40/40 Private Dickson What secret lies at the heart of these two labs in a remote corner of the science park. To find out you'll have to fight it out... YES
2006/11/11 Big Brother 40/40 Redeem 'Day one in the Big Brother House. Two Factions have joined, but only one will stay the course...' -
2006/11/02 New Hafnia 001 50/50 Hraz The city of New Hafnia has been assaulted. While the population has been evacuated, a single outfit is still in the city, preparing for a tough urban combat. YES
2006/10/13 Sniper Duel 40/40 LastBullet Sniper fun. -
2006/10/08 Crater 60/60 LastBullet This area was once an enemy strong point, but a pin point bombardment on key postions has left the area supposedly deserted. Your job is to go in to mop up any resistance. YES
2006/08/30 Badlands 001 60/60 Hraz A derelict outpost located in a desert. Build to house a full laser-squad, complete with a small power plant, communication relay, hospital, heli pad, living quarters, general storage, and a shield grid operated from the four bunkers surrounding the installation. YES
2006/08/10 Badlands 50/50 LastBullet Out in the dusty plains of the Badlands a small deserted outpost has been discovered. Although derelict, there is a power source at its centre capable of giving some defensive protection against an attack. YES
2006/07/21 Rugby 44/60 Joolz Rugby is a mean, cruel, nasty game. It just got meaner, crueller and nastier. -
2006/07/14 Shuttle Assault 60/40 Private Dickson It's time to retake The Bunker! -
2006/06/24 Weapons Testing 40/40 Private Dickson The firing ranges of an experimental weapons facility. YES
2006/05/29 S S C P 40/50 Dog Star Single Storey Car Park YES
2006/04/23 Highstreet 60/50 LastBullet Take the 'no limit' credit card on the Mother of all shopping sprees. Tear up the highstreet anyway you like! YES
2006/04/13 Hideout 50/50 LastBullet Your scout force has discovered a thinly veiled entrance to an enemy hideout. Leave enough of your force behind to guard the main road and send in the heavy mob to wipe the enemy out. YES
2006/04/10 Quadrangles 40/60 Private Dickson The lecturers are on strike, the students are revolting, but who will gain control of the campus? YES
2006/03/29 Workplace 60/60 LastBullet Fight over office space and give the opposition something to think about! YES
2006/03/23 City Dump 60/60 Mr Cartier The dumpster area in the city has suddenly been a far more interesting area than normal. This is because an escape shuttle, of a certain mother ship, containing vital information crashed at the side of the dump, and the passenger hid amongst the trash. Who can find the data carrier first? YES
2006/03/14 Concentric 50/50 Syzygy Strategic deployment is essential in this complex map based on concentric hallways with various interlinking corridors and rooms. YES
2006/02/17 Haunted Library 50/50 henjed A strangely damaged libary sits amidst a campus area, surrounded by trees, patios, service buildings and bunker walls. Deployment is to each corner of the map. YES
2006/02/01 Cavemen 60/60 Mr Cartier Age old human military stronghold was left behind in Mount Kurnous, after humans had to pull back when Machina stormed the planet. As it was well hidden it was never found. Now the activity near the mount has restored, and the base is discovered. Unfortunately, it has more takers than just one. YES
2006/01/30 Depot Ruins 50/50 Private Dickson The old depot has seen better days, mostly abandoned, overgrown, and decayed. But now it's true owners have come back to claim it... YES
2006/01/22 Old Battlefield 50/50 Mr Cartier As there is ongoing war between the races, demolished areas cannot be avoided. This is a site where Marines unsuccesfully clashed with Machina. This site was left to be on it's own, until another battle was to happen in the exact same area. YES
2006/01/22 Jungle P O W 60/60 Private Dickson 'A word to you about escape. There is no stockade. No watchtower. They are not necessary. We are an island in the jungle. Escape is impossible. You would die.' -
2005/12/31 Garden Hopper 60/50 LastBullet Act the kid and jump garden fences to 'play' with the neighbours. YES
2005/12/29 Release Point 50/50 zipdisk After a fight broke out at a game, the 2 teams were isolated to cool down. Unfortunately some players managed to escape and are about to release their teammates. Game on. YES
2005/12/23 Cube 50/50 Oddball A Clash of titans, who wants control of the central cube? Who can get it?, is it worth taking?...steel bunkers and industrial buildings surround this area... YES
2005/12/23 Trading Post 50/50 zipdisk A border trading post between rivals has been shut down because of war. Forcefields block much of the middle but the trading post and a smuggler's route also exist. Beware of the smuggler's traps left behind. YES
2005/12/19 Scorched Earth 60/60 Ian Sturrock After an initial clash and withdrawal over the small patch of woods between the industrial and residential areas, both sides have regrouped and fortified their lines, leaving the stage set for another battle.... YES
2005/12/17 Hotel 60/60 Luiglin Welcome and we do hope you have a pleasant stay. YES
2005/12/17 Schools Out 60/60 Luiglin With forces rapidly advancing both sides needed a forward post. The school was the perfect site. Thank fortune that school was out. YES
2005/12/11 Holding Cell 51/51 axemandavva A secure holding facility for detention and interrogation! -
2005/12/08 Canal 40/40 MilARKy Three narrow bridges to victory does not leave much room for personal space. YES
2005/12/08 Roadblock 54/54 axemandavva The roads are blocked off in the town center as opposing forces meet. YES
2005/12/07 The Office 45/55 MilARKy A large office complex with twisted corridors. The stress of the cubical might make this day at the office an explosive one. YES
2005/12/07 Lunar Module 60/50 even steven Assault the Moon Base. Tribute to one of the original Laser Squad maps. (converted to terraformed environment due balance issues - JC) YES
2005/12/07 Last Stand 40/40 even steven Little Bighorn. Rourke's Drift. Balaclava. Heroism in the face of hopelessness. One more last stand in one more nameless battlefield -
2005/11/22 The Cage 40/40 Joolz A research facility has become a battleground. The force field cage was used to trap Spawn creatures for biological analysis. Perhaps, it can now be used as a strategic deployment zone? YES
2005/02/18 Warehouse Jungle 40/40 Milarky A long abandoned jungle hideout has been found. Surveillance shows significant activity in the area and reinforcement to one of the original structures. A squad has been able to get close enough to investigate. -
2005/02/18 Titan Power Grid 49/49 Moonglum Clampflower Every Colony needs a power house. The larger the colony, the more power required. The Titan Mining Colony is no exception. Solar panels would not work this far away from the Sun, so Titan Power Grid collects and enhances electromagnetic radiation from Saturn. YES
2005/02/18 Signs 45/45 Milarky Watch the skies! A farmer has reported a strange metallic object in his fields. It appeared overnight after a fierce storm. A squad is dispatched to recover the object and uncover whatever secrets it holds. -
2005/02/18 Shuttle Rescue 60/40 Hatge One of your shuttles carrying an advanced strike team was ambushed on the way to the drop zone. You are tasked with keeping the shuttle from falling into enemy hands, and rescuing all possible survivors. YES
2005/02/18 Riverbed 60/60 Milarky Satellite pictures have been picking up thermal emissions from an area deep within an ancient jungle. It turns out to be a ruined temple next to dried up riverbed. YES
2005/02/18 Depot 50/50 Private Dickson An old fortress has been converted into a storage and vehicle depot. It's no longer on the front line, so defences haven't been maintained very well. -
2005/02/18 Pacman 60/60 Milarky Fun world brings you more explosive fun in a life size remake of Pac man. Beware the chain reaction that will give away your position. -
2005/02/18 Warehouse 50/40 PelleTM A jungle warehouse is the scene of a grim battle. YES
2005/02/18 St Pauls 50/60 LeeF A replica of the ancient cathedral of St. Pauls is desecrated by war. YES
2005/02/18 Titan Minehead 50/50 Moonglum Clampflower The Titan Minehead is the start of where Titan's mineral wealth is ripped out and refined. Pumps keep the oily hydrocarbon fog out of the pits and take it away for processing. Needless to say, the staggering mineral wealth of Titan has attracted much attention. YES
2005/02/18 Titan Hydroponics 60/60 Moonglum Clampflower The mining colony has an unquenchable thirst for oxygen, so the Titan Hydroponics plant is critical to the colony's survival. Purification systems and filtering keep the colony breathing easy. Those who control the Hydroponics control the colony. YES
2005/02/18 Middle of Nowhere 60/60 PelleTM Two tiny airstrips, hardly worth anything, are fought over with a great deal of bloodletting. YES
2005/02/18 Switchback 60/45 Milarky Switchback is a military bunker used as a training simulation. It forces tough choices on the commander. Does he make a two pronged attack, or go all out on one side? Maybe there is another plan. YES
2005/02/18 Estate 40/60 Infidel The governor's estate has been overrun by hostile forces. The governor and his family have escaped with their lives, but will you fare as well? YES
2005/02/18 Trains 50/50 Milarky Train yard alien activity has been detected. Are they after the nuke fuel, or just up to no good. Go have a war. YES
2005/02/18 Renovation 40/40 Milarky A small town is knocking down buildings and creating new ones, but the builders have fled. Now it’s time for demolition. YES
2005/02/18 Cavern 60/60 Infidel Rebel activity has been tracked to a military installation carved into the side of a mountain. Dense mineral deposits prevent orbital bombardment, so a squad must be sent in to eliminate all hostile elements. YES
2005/02/18 Tarantula 50/50 PelleTM Residents have run amok in a health spa where they drank strange time distortion water. The local government has called in troops to restore order, but unfortunately they drank the water too. YES
2005/02/18 Cursed Houses 40/40 Ugly Toy In fair Verona, where we lay our scene, constant fighting between two great houses has laid waste to a once great city. Now the final showdown begins. A curse on both your houses! YES
2005/02/18 Battlefront 60/60 Dr Benway An industrial warehouse area on the outskirts of town has become the frontline in a war. Hasty defences have been thrown up and a few small military positions have been established. YES
2005/02/18 Beach Strike 60/40 Milarky Five miles down the coast from Beachhead, tunnel like barriers have been set up by the defenders. Wire and debris have been strewn about the beach to obstruct the sea based assault. -
2005/02/18 Face 60/60 Milarky New technology brings new building techniques. Large solid buildings are built on the foundations of old decayed cities, but this is still a bad neighbourhood. YES
2005/02/18 Battle Royale 50/50 VampireX Enemy forces advance to battle through jungle pathways and isolated buildings. YES
2005/02/18 Robin Hood 60/40 Milarky War rages on a primitive world, whose inhabitants once lived between the trees in small hamlets in peace. The inhabitants have left, but some say their ghosts still haunt the forest. Will this deter the troops of war? YES
2005/02/18 Lost Highway 40/40 Fred Bird There is a checkpoint on a remote highway, but the guards are in for a shock when they find themselves in the middle of a battle. YES
2005/02/18 Assault Craft 45/45 Milarky Our Interceptors have shot down a large unidentified flying object which we believe is some sort of assault craft. It crashed close to a motorway junction, and your job is to get the crash site before any of the competition. YES
2005/02/18 Casa Regnix 60/50 even steven Is Sterner Regnix at home? While he is out, his house might be turned into rubble yet again. YES
2005/02/18 English Suburb 40/40 Milarky A very destructible, small English suburb is under threat. An evacuation order was issued well in advance, and a squad is dispatched to make sure everyone has left the danger area. YES
2005/02/18 Suburbia 60/60 Debaser Welcome to Suburbia, a world of manicured lawns and backyard barbeques. The houses are quiet, the streets are calm, and an atmosphere of contented monotony hangs over the neighbourhood... until now. YES
2005/02/18 Three Little Pigs 40/40 Ugly Toy Three terrain zones and three approaches. Which little piggy will go to town? YES
2005/02/18 Grind 40/40 Steve Burns The front lines clash on the edge of town. Grunts run for cover while an enemy recon group is spotted attempting to secure a bunker. Over on the left flank a tank adjusts it's sights on enemy units hiding in the ruins of a building. They haven’t spotted the gas supply then! YES
2005/02/18 Village 40/60 PelleTM A small jungle village has been transformed into a guerilla hideout. It's time to root them out. -
2005/02/18 The Castle of Lord X 60/60 PelleTM The infamous Lord X has been killed in his castle. Unfortunately two different assassination squads struck at the same time, and now the squads have to fight an unexpected battle. YES
2004/02/17 Nexus 50/50 PelleTM One of the Greys' large planet based regenerators for supplying orbital ships is the scene for a brutal struggle. YES
2004/02/17 Quarantine 60/60 Infidel A deadly plague is spreading across the continent. You managed to get into the city before lockdown, but you are not alone. Now you must hold your ground against the enemy or face certain death outside the quarantine zone. YES
2004/02/17 Strange Mix 50/50 PelleTM A scientific facility dealing with genetic manipulation of plants is under attack. The facility has been bombarded from orbit by a vessel belonging to the attackers. However, now it is up to you to defend it! YES
2004/02/17 Titan Spaceport 50/50 Moonglum Titan's spaceport is critical to keep the mining colony supplied and for shipping out mineral ore. YES
2004/02/17 Maze 50/50 Matrix The Maze, located on a far off, and long fogotten planet. No one remembers it, as no one ever leaves. All species caught in orbit around the planet are telported down into the maze, and forced to fight to the death to amuse The Ancients. YES
2004/02/17 Dust 50/50 MilARKy Another get your teeth in too, totally destroyable map. Narrow passage ways and tricky street layouts, should allow for fast action and lots of options. YES
2004/02/17 Behind Schedule 48/48 Courier Our boys were still working on demolishing the civilian buildings and getting the bunkers and barricades built when the enemy rolled in. YES
2004/02/17 Reclamation 55/55 Killjoy Ruined industrial buildings have become the new location for a military command centre. YES
2004/01/26 UFO 40/40 MilARKy A UFO was shot down and crashed in a warehouse. Your team must retrieve it before anyone else gets their hands on it. YES
2004/01/26 DMZ 60/60 Matrix Two military bases face off across what was once a vital buffer zone between warring forces. The war passed into history and a semblance of normality returned. The refugees returned to rebuild but peace never lasts. Now the war is back. YES
2004/01/26 Compound 30/60 Matrix A military compound stands abandoned from a war long passed. With the war heating up, two factions race to gain control of this vital strategic outpost. YES
2004/01/26 Prison Break 60/60 Flexible Demeanour Fort Tipton is a state of the art containment facility built to house captives of all known races. The defences are currently being repaired after a recent unsuccessful raid. The alarm sounds, the attackers have returned! YES
2004/01/26 Laser Bowl 40/40 Codo Arena for Laser Bowl tournaments. -
2004/01/26 Access Control 40/40 Syzygy This unusual map allows both sides to open or close different areas resulting in some unusual strategic choices. -
2004/01/26 Titan Factory 40/40 Moonglum The main factory, building tools and equipment for the Titan mining colony. YES
2004/01/26 Italy 60/40 MilARKy The winding backstreets of Italy make an a ideal holiday home, but the big booming sounds are not coming from the opera singers. YES
2004/01/26 Alcatraz 60/60 Zak Zimmerman Weapons have been smuggled into a high security prison and a breakout is underway - but do the prisoners also have help on the outside? YES
2004/01/15 Gasoline 50/50 SobeR Many wars are fought over resources. Gasoline is one of them. A force that controls the resources usually has an advantage in a battle. This battle is fought for control of the gasoline factory, and the gasoline, if there's any left after the battle. YES
2004/01/15 Infiltration 50/50 PelleTM A facility holding captured Grey specimen has been infiltrated and attacked. The battle was halted at a section of the gate which consists of two main guard bunkers, two roads leading toward the facility and some buildings in between. YES
2004/01/15 Gauntlet 60/30 Infidel Two opposing forces hastily re-fortify a bombed out building for one last confrontation. YES
2004/01/15 Urban Assault 60/60 PelleTM A mid-city park has recently become a key point in taking control of the entire city. The only safe spots are the toilets and the electrical shacks in the middle. You'd better think of something before the enemy blows all your houses up. YES
2004/01/15 Bad Neighborhood 60/60 Crimson A once idyllic suburb is now abandoned after brutal gang wars in the area. YES
2004/01/15 Elixir 60/60 Luiglin In the scorched sands of the deep desert there was only one substance that was essential, one commodity that all craved, one element that was the crux to survive. Water was the true elixir and whoever held it, held the power. YES
2004/01/15 Rear Entry 35/60 Crimson Residents of this suburb are in for a surprise as their backyards turn into a battlefield. YES
2004/01/15 Space For Rent 50/40 Crimson Small office space with a large warehouse for rent. YES
2003/09/05 Genesis 60/60 Luiglin The Company scientists had meddled and played with the DNA strands mixing them into a cocktail that birthed something horribly destructive. The creatures had escaped, slaughtering the staff. It had taken an off-world strike from a Marine Dreadnought to wipe them out. YES
2003/09/05 Clash 45/45 SEPTiMUS Sides face off in the centre of an evacuated industrial zone, and each has secured locations to drop in small infiltration teams ahead of the main force. YES
2003/09/05 Scrum 40/40 SEPTiMUS A training mission consisting of a symmetrical battlefield with two fortified bases and mixed deployment zones in the centre. Risk vs reward, as forward positions can leave you surrounded. -
2003/09/05 Bunker Defence 50/50 Codo The bunker map, with reversed deployment zones. YES
2003/09/05 Narrow 50/50 SEPTiMUS A battle breaks out on the wartorn streets of a novelly designed industrial estate. Expect difficult movement out in the open, especially with large units. YES
2003/07/24 Vantage 40/60 Boondocker A symmetrical arena for a true test of skill. YES
2003/07/24 Long Shot 50/40 Boondocker A symmetrical map makes for an even battle. YES
2003/07/24 Data Bank 40/40 Fred Bird Its no ordinary bank, but it is very secure. -
2003/07/24 Mars Embassy 50/50 Fred Bird The Mars Embassy is a valuable strategic objective, but who will capture it? YES
2003/07/24 Area69 60/60 Luiglin Assault a top secret research base for anti-grav VTO craft. YES
2003/07/24 Labs 40/40 Renoiro Enemy forces have captured a military research lab. Now they must be evicted. -
2003/07/24 Bank Job 50/50 Marsell4000 Time to raid the bank, but it will be very well defended. YES
2003/07/24 Stalker 50/50 woop These woods are not safe for anybody. YES
2003/07/24 Panic Room 40/40 Joegan At the edge of the ancient forest was the last fort. It had been overlooked, but now it must fall. YES
2003/07/24 Tic Tac Toe 42/42 Chris Kiejda Its not a game. Its war. -
2003/07/24 Relic 60/60 Luiglin The forest had reclaimed the old town and the Relic Hunters had disturbed natures peace, now death had come and only she will be the victor. YES
2003/07/24 Biohazard 30/50 Francois Beauvais Dangerous substances are stored in an industrial facility. YES
2003/07/24 Devils Gate 50/50 Codo A high security vehicle check point is controlled by force fields. YES
2003/02/18 Tangle 60/60 SEPTiMUS Formerly a residential area that has constantly been refortified for the last three years by various forces. It is now a tangled mess of corridors and confusing links between older buildings. YES
2003/02/18 Siege 55/55 SEPTiMUS Built to be kept secret and safe, it is now neither of these. A military research lab hidden in the mountains has been specially fortified against attacks by the Spawn. YES
2003/02/18 Inferno 60/60 Luiglin The assault was brutal, catching the city defences bleary eyed, alarms wailing. As the enemy battered the wall, the city inhabitants prepared to fight back. Dawn broke as red as the Inferno that raged beneath it. YES
2003/02/18 Labyrinth 60/60 SEPTiMUS Bad intelligence and confusion at drop-time has led to wildly scattered drop-zones for both sides in this highly built up area of an evacuated city. The enemy could be right around the corner as soon as you land. YES
2003/02/18 Ring Road 60/60 SlaveOfSeven While guarding the approaches to an important industrial complex, the defenders of this bunker were forced to abandon their posts. However, with the arrival of reinforcements the battle can once again be joined. Which side can wrest control of the base from the other? YES
2003/02/18 Sublevel 40/40 SEPTiMUS Theres no hiding from each other in this small basement car-park under an important federal building. YES
2003/02/18 Barracks 60/45 SEPTiMUS A military simulation course scenario in a distinctive U-shaped structure. Do you rush for the cover of the buildings, risk blowing through the separation, or are you so chicken you will deploy in the upper areas? YES
2003/02/18 Armoury 60/60 Luiglin The two huge warehouses supplied and stored all of the sectors main ammunition and weapons. One side wanted it safe, one side wanted it destroyed, both sides would not back down. YES
2003/01/20 Wild West 60/40 axemandavva Two gangs ride into town ready for a gunfight. The inhabitants at hanging around to find out who survives. YES
2003/01/20 Airport 60/60 axemandavva Hostile forces are checking in at the airport, but they wont be flying anywhere soon. YES
2002/12/09 Danger Room 60/60 Boondocker A symmetrical map for an even game, with complex deployment zones. YES
2002/12/09 Gladiator 60/60 Luiglin A devious, symmetrical theatre of war. YES
2002/10/26 Desert 60/60 SEPTiMUS An isolated, run down facility in the middle of the desert becomes a battleground once more. YES
2002/10/26 Berlin Wall 50/40 El Presidente A wall divides the city in two, but not for much longer. YES
2002/10/26 Training Camp 43/43 Fred Bird A training ground for aspiring squad leaders. -
2002/10/26 Paranoia 50/50 Fred Bird Somebody threw the plans away while building this place. I wonder what they were afraid of? YES
2002/10/26 High Command 60/60 Codo A federal military command centre has been infiltrated through the ventilation ducts and the cargo ports. -
2002/10/26 HQ War 35/45 Fred Bird Its a fair fight for each side, and good for HQ battles. YES
2002/10/10 Desolation 60/60 Luiglin The trendy suburb was once home to the city elite. That was before the air strike reduced much of it to rubble. Now it is just a battleground in the conflict that has engulfed mankind. YES
2002/07/15 Frontier 50/50 SEPTiMUS A frontier stronghold at the edge of a forest comes under attack, but the defenders are well prepared. YES
2002/07/14 Cover 50/50 SEPTiMUS Close quarters urban battlefield with generous deployment zones. YES
2002/07/14 Manors 30/60 Fred Bird Two grand residences face each other in a symmetrical fashion. YES
2002/07/12 Colony 50/50 Max Battle through the congested streets of a heavily defended desert colony. -
2002/07/12 Attrition 50/50 NewCube Two sides have dug in close. Only a small industrial area stands between them. YES
2002/06/22 Burr Wood 50/50 Steveluthier If you go down to the woods today youre sure of a big surprise. YES
2002/06/22 Onslaught 60/60 SEPTiMUS Battle has been raging in this urban sector for a while, but it isnt over yet. YES
2002/06/22 Milton Keynes 60/60 PurpleChest Milton Keynes is a giant shopping mall. YES
2002/06/22 Ruins 60/60 Luiglin A devastated citadel is reclaimed by the desert sands. YES
2002/06/22 Stronghold 40/40 Luiglin Opposing forces attempt to capture a heavily fortified military base. YES
2002/06/15 Football 50/50 beaner World Cup football is a rough game when played with LSN teams. -
2002/06/14 Encounter 50/50 Aragorn An encounter between enemy forces in an industrial shanty town. YES
2002/06/14 Jungle Fever 60/30 bonaccorsi Battle through the jungle and ruined buildings. YES
2002/06/13 Downtown 60/60 Dog of War A fortified urban area, but be careful if you take a walk in the park. YES
2002/06/13 Bio Dome 60/60 Gunne Wulfstromm Located on a remote planet, the Bio Dome is a scientific facility designed for testing terra-forming technology. -
2002/06/13 Blast Radius 50/50 NewCube After heavy artillery bombardment the attacking force must eliminate any surviving resistance. YES
2002/06/04 Restaurant 40/40 Milton It's the swankiest restaurant in town, and the best defended. -
2002/06/04 No Mans Land 60/30 badkarma Between the two opposing forces is no mans land - strewn with sandbags. YES
2002/05/29 The Stand 50/50 Captain Strange A beleaguered force in a derelict building surrounded on three sides. YES
2002/05/28 Car Park 60/60 axemandavva The central car park is well protected and surrounded by an assortment of buildings. YES
2002/05/28 Newtown 40/60 PurpleChest A Newtown concrete jungle, but ideal for battles. YES
2002/05/28 Enemy HQ 30/30 NewCube The attacking squad have infiltrated buildings next to the enemy HQ. Now for the big push. -
2002/05/27 Beach Head 45/45 Argh Assault the beach from the landing zones. -
2002/05/27 Moon Base 60/60 Blade Assault a remote moon base, in classic Laser Squad fashion. -
2002/05/27 Outpost 40/40 Alien8 A small military outpost in the middle of an industrial area. YES
2002/05/27 Phaze 60/60 Crint Wartorn zone in the tranquility of a wooded suburb. YES
2002/05/27 City Block 55/55 Daryl Freeman Street fighting in a city, with few places to hide. YES
2002/05/27 Docks 50/50 Septimus Dockland area backing on to warehouses and woods. YES
2002/05/26 Waste Complex 50/50 Peter Nolen A nuclear waste facility surrounded by derelict buildings. -
2002/05/26 Arena 30/30 Fred Bird A small, symmetrical military facility with a central open area. -
2002/05/26 Rat Race 50/50 Luiglin A Disused business park has been deeply infiltrated by opposing forces. YES
2002/05/25 Boulevard 50/50 Codo Wide street with a military facility on one side, and industrial on the other YES
2002/05/25 Chicken Run 50/40 Havok Attackers need to be brave with this one -
2002/05/01 Factory 50/50 Codo The large, central factory complex is surrounded by alleyways YES
2002/04/01 Front Line 60/60 Codo A large urban wasteland, with several strong points YES
2002/03/01 Forest 60/60 Codo A large forest area with open spaces. YES
2002/03/01 Bunker 50/50 Codo Defend a military bunker - but the rear has exposed tunnels YES
2002/02/01 Crossroads 50/50 Codo The original LSN map, with military strongpoints in each deployment zone and a town square in the middle YES