| DATE ADDED |
MAP NAME |
SIZE |
AUTHOUR |
DESCRIPTION |
RANDOM POOL |
|
2010/05/04
|
The Syzygy Void
|
30/60
|
Private Dickson
|
It's called the void because there's nothing going to be alive at the end...
|
-
|
|
2010/04/07
|
Lacis
|
51/51
|
LastBullet
|
Enter the network of connecting rooms and hallways and discover who or what is around the next corner...
|
YES
|
|
2010/03/01
|
Osiris
|
59/59
|
LastBullet
|
Who or what is using the back alleys to travel quickly and quietly through this sleepy urban sector...
|
YES
|
|
2010/02/08
|
Fifty Three
|
50/50
|
Private Dickson
|
It's Building no. 53, just off 53rd Avenue in Area 53 of the 53rd state.
|
YES
|
|
2010/01/31
|
Blockade
|
50/50
|
LastBullet
|
Why have the streets been barricaded? Why has this war-torn district been attacked? What is being kept out or kept in? There's only one way to find out...
|
YES
|
|
2010/01/06
|
Medina Quarter
|
50/50
|
Private Dickson
|
The narrow streets of the old town.
|
YES
|
|
2009/12/22
|
Refinery
|
50/50
|
LastBullet
|
A chemical refinery.
|
YES
|
|
2009/11/27
|
Zero Option
|
60/51
|
LastBullet
|
When the only option left is to fight...
|
YES
|
|
2009/10/27
|
Rift
|
50/50
|
LastBullet
|
A tear in the fabric of time and space has divided a stronghold of old and new to exist at the same moment. What has caused the rift and who now occupies both the time zones and the past and future...
|
YES
|
|
2009/10/05
|
Kinesis
|
50/50
|
LastBullet
|
Meaning a movement that is a response to a stimulus but is not oriented with respect to the source of stimulation. Or to put it another way, if attacked, show no mercy.
|
YES
|
|
2009/10/05
|
Mana O Mana
|
40/40
|
LastBullet
|
Face down your enemy and get up close and very personal.
|
YES
|
|
2008/09/06
|
Palace
|
60/60
|
Ragman
|
The battle for the temple commences just as the king and queen depart. A new ruler must be chosen, and two factions of differing support storm the palace in the name of their royalty, but neither will back down....
|
YES
|
|
2008/05/12
|
Mirror Arena
|
40/40
|
Mr Cartier
|
Sometimes your worst enemy is the the person behind the mirror.
|
-
|
|
2008/05/12
|
Spilt Pimms
|
60/60
|
Ian Sturrock
|
The war hadn't touched the stately home at all... until now.
|
YES
|
|
2008/05/11
|
Grenada
|
60/60
|
Ian Sturrock
|
In the Grenada of the future, the broad-windowed Caribbean houses are protected and divided by bunkers and barbed-wire fences, as the conflict reaches even this tropical paradise.
|
YES
|
|
2008/05/07
|
Forgotten Barracks
|
40/40
|
Mr Cartier
|
Age old barracks building has been empty for years. Now a group has decided to take the building for their own purposes. Unfortunately another group had similiar intents at the same period of time. Call it Murphy's law.
|
YES
|
|
2008/05/07
|
No Smoking
|
60/60
|
Mr Cartier
|
This well kept chemical plant's main function has been producing fuel for military's needs in the racial wars. Now the support it has been giving has been noted, and it is in major danger to be eradicated.
|
YES
|
|
2008/05/07
|
Air Base
|
60/60
|
Mr Cartier
|
Specialized air bases and air strips can pose a serious threat to any planetary invading force. Unfortunately for the defenders, air bases happen to be just as vunerable to ground assaults as any other complex.
|
YES
|
|
2008/05/07
|
Dehydration
|
50/50
|
Mr Cartier
|
The city has been cut off from it's water suppily. An enginer team was sent in the local water station, but as the team haven't responded for hours, it is suspected that something has happened. A military team was sent to sort out the situation for just in case.
|
-
|
|
2008/05/03
|
Yellowwood
|
60/60
|
LastBullet
|
Enter the tranquil Yellowwood District, sweep through the streets and buildings. Leave nothing alive...
|
YES
|
|
2008/03/28
|
Praerie
|
50/50
|
Mr Cartier
|
Poachers on the area has encountered something that they weren't supposed to find, and now there's more than one taker for it!
|
-
|
|
2008/02/24
|
Ellbese Cafe
|
40/40
|
LastBullet
|
There's a new place to eat in town, book your table now!
|
-
|
|
2008/02/09
|
Intensify
|
40/60
|
LastBullet
|
A complex of close fitting buildings on the front line becomes the next area doomed to be destroyed by the advancing armies...
|
YES
|
|
2008/02/03
|
Forgotten
|
60/60
|
LastBullet
|
Lost and forgotten out in the wilderness, an abandoned research facility provides refuge for your small army. The building needs to be scouted out first though, but what are those eerie noises you can hear echoing down the lonely corridoors...?
|
YES
|
|
2008/02/01
|
Space Pod
|
60/60
|
Mr Cartier
|
A Space station near the racial border zone has been assaulted by huge force. After launching the distress signal, the last remaining group of defenders have pulled in an all purpose pod and shut itself in. After a quick motion scanning other moving sentinents were indicated inside the pod.
|
YES
|
|
2008/01/25
|
Streets And Avenues
|
59/59
|
Mr Cartier
|
An area of a city has been left under the battle front.
|
YES
|
|
2008/01/20
|
Stately Home
|
60/60
|
Ian Sturrock
|
The war had barely touched the grand old stately home, with its ornamental hedge maze, till the two sides each staked out a wing and fought in the middle...
|
YES
|
|
2008/01/06
|
Untouched
|
40/60
|
Mr Cartier
|
Untouched piece of rainforest had a suprising crate dropped into it containing valuables of wildest dreams by escaping mobsters. Slowly descending crates were, however, observed by more than one faction.
|
YES
|
|
2008/01/05
|
Alien Landing Zone
|
60/50
|
krayon109
|
Before the Greys landed on earth humans noticed U.F.O sightings over stone henge. Therfore the british goverment built a reconstruction of stone henge to attract alien activity for scientific research.
|
YES
|
|
2007/10/02
|
The Farm
|
60/60
|
LastBullet
|
Defend the farm HQ at all costs.
|
-
|
|
2007/08/15
|
Passanger Liner
|
60/60
|
Mr Cartier
|
A common transporter found out that they had a problem with unwanted passangers, and dispatched it's security.
|
YES
|
|
2007/08/12
|
Slum Clearance
|
50/50
|
henjed
|
As Iraq but renamed!
|
-
|
|
2007/07/25
|
Casa Orlando
|
40/50
|
John Johnston
|
An ancient stately house, hurriedly fortified, becomes the latest battleground for the Laser Squads. With apologies to Virginia Woolf...
|
YES
|
|
2007/07/16
|
Chess
|
40/40
|
Mr Cartier
|
Afterall, what more are the men on the field than pawns on the board?
|
-
|
|
2007/06/17
|
Facility
|
60/60
|
Ian Sturrock
|
The leafy suburbs conceal a mysterious and heavily fortified research facility, now targeted by two rival factions.
|
YES
|
|
2007/06/06
|
Riverbank
|
60/60
|
vom
|
The river dominates the town, splitting it into north and south Sections.The river only has 3 crossing points, so aerial recon is a must.
|
YES
|
|
2007/05/31
|
Cul De Sac
|
60/50
|
LastBullet
|
A peacefull little cul-de-sac has closed its forcefield to the main road, and the residents have started blocking up the alley ways and paths around their houses. What are they afraid of...?
|
YES
|
|
2007/05/28
|
Headquarters
|
60/60
|
Mr Cartier
|
A hostile vessel has landed nearby. Your Base is in severe danger. As per standard procedure all non combat personnel has been evacuated. Hostile units will enter via hangar doors. Defend the base and it's vital installations at all costs: This is a fight to the death.
|
YES
|
|
2007/05/19
|
Industrial Estate
|
50/50
|
MilARKy
|
Industrial Estate offices, warehouses and a patch of park land to enjoy your lunch..
|
YES
|
|
2007/05/18
|
Colosseum Tournament
|
60/60
|
Mr Cartier
|
Galactic sports have been changed quite a lot during the years. Each race have their own variations for sports. In the border planets the sports just tend to get pretty rough, and this building happens to be a ''sports center''. (note: Best play achieved with marine;HQ)
|
-
|
|
2007/05/17
|
Entrance
|
60/60
|
Ragman
|
Two entrances to underground bases are the 3 by 3 floor tile rooms.
|
YES
|
|
2007/05/05
|
Urban Cleansing
|
60/60
|
LastBullet
|
A pristine suburb has been evacuated, ready to be cleansed of the invading enemy.
|
YES
|
|
2007/03/09
|
Dune Harvest Depot
|
50/50
|
MilARKy
|
A violent desert storm has disabled the security fences around a resource gathering depot, it's only a matter of time before they are reactivated, until then the base is in danger.
|
YES
|
|
2007/03/08
|
Tennis
|
60/45
|
Aim Here
|
Anyone for Laser Squad Tennis?
|
YES
|
|
2007/02/27
|
Abduction Craft
|
60/60
|
MilARKy
|
Radar shows a downed UFO in a low population forest region, it is unknown how long the craft has been there, or how it was downed. Go and find out what you can, latest tactical data suggests that the enemy has also found out about this area, use what ever means are necessary to control the area.
|
YES
|
|
2007/01/22
|
The Tomb Of Lord X
|
40/40
|
PelleTM
|
Rumours tell of frozen samples of Lord X's DNA being held in his tomb. Two military shuttles make a brutal entry in the solemn forest, both seeking to create replicated clones of the long dead eccentric human.
|
-
|
|
2007/01/19
|
Road Toll
|
41/41
|
Mr Cartier
|
Along in the major highway between two nations there is this toll station to keep all the unwanted personnel and cargo where it should be instead of roaming free. Now a war has broken between the nations and the toll station is the only separator between the two.
|
YES
|
|
2007/01/02
|
Europe City 2274
|
40/40
|
ThePsychiatrist
|
A shopping mall located in the 32.r sector of Europe City has been over-run. Reports say the intruders have taken the staff restaurant area as a stronghold. Gain entry and eliminate the intruders by any means necessary.
|
-
|
|
2006/12/20
|
Data Bank Redux
|
40/40
|
Private Dickson
|
This time it's do-able!
|
YES
|
|
2006/12/20
|
Confusion
|
40/40
|
Private Dickson
|
More maze like than Maze!
|
-
|
|
2006/11/24
|
Weird Science
|
40/40
|
Private Dickson
|
What secret lies at the heart of these two labs in a remote corner of the science park. To find out you'll have to fight it out...
|
YES
|
|
2006/11/11
|
Big Brother
|
40/40
|
Redeem
|
'Day one in the Big Brother House. Two Factions have joined, but only one will stay the course...'
|
-
|
|
2006/11/09
|
Battle City
|
50/50
|
DELTA
|
Two factions clash in a (up till now) untouched city. They each seek to secure their foothold on the edge of the city and eliminate the enemies foothold.
|
-
|
|
2006/11/02
|
New Hafnia 001
|
50/50
|
Hraz
|
The city of New Hafnia has been assaulted. While the population has been evacuated, a single outfit is still in the city, preparing for a tough urban combat.
|
YES
|
|
2006/10/13
|
Sniper Duel
|
40/40
|
LastBullet
|
Sniper fun.
|
-
|
|
2006/10/08
|
Crater
|
60/60
|
LastBullet
|
This area was once an enemy strong point, but a pin point bombardment on key postions has left the area supposedly deserted. Your job is to go in to mop up any resistance.
|
YES
|
|
2006/08/30
|
Badlands 001
|
60/60
|
Hraz
|
A derelict outpost located in a desert. Build to house a full laser-squad, complete with a small power plant, communication relay, hospital, heli pad, living quarters, general storage, and a shield grid operated from the four bunkers surrounding the installation.
|
YES
|
|
2006/08/10
|
Badlands
|
50/50
|
LastBullet
|
Out in the dusty plains of the Badlands a small deserted outpost has been discovered. Although derelict, there is a power source at its centre capable of giving some defensive protection against an attack.
|
YES
|
|
2006/07/21
|
Rugby
|
44/60
|
Joolz
|
Rugby is a mean, cruel, nasty game. It just got meaner, crueller and nastier.
|
-
|
|
2006/07/14
|
Shuttle Assault
|
60/40
|
Private Dickson
|
It's time to retake The Bunker!
|
-
|
|
2006/06/24
|
Weapons Testing
|
40/40
|
Private Dickson
|
The firing ranges of an experimental weapons facility.
|
YES
|
|
2006/05/29
|
S S C P
|
40/50
|
Dog Star
|
Single Storey Car Park
|
YES
|
|
2006/04/23
|
Highstreet
|
60/50
|
LastBullet
|
Take the 'no limit' credit card on the Mother of all shopping sprees. Tear up the highstreet anyway you like!
|
YES
|
|
2006/04/13
|
Hideout
|
50/50
|
LastBullet
|
Your scout force has discovered a thinly veiled entrance to an enemy hideout. Leave enough of your force behind to guard the main road and send in the heavy mob to wipe the enemy out.
|
YES
|
|
2006/04/10
|
Quadrangles
|
40/60
|
Private Dickson
|
The lecturers are on strike, the students are revolting, but who will gain control of the campus?
|
YES
|
|
2006/03/29
|
Workplace
|
60/60
|
LastBullet
|
Fight over office space and give the opposition something to think about!
|
YES
|
|
2006/03/28
|
The Abyss
|
60/60
|
Syzygy
|
The advancement of research within black holes required larger outposts such as this: a fortress suspended in spacetime...
|
YES
|
|
2006/03/23
|
City Dump
|
60/60
|
Mr Cartier
|
The dumpster area in the city has suddenly been a far more interesting area than normal. This is because an escape shuttle, of a certain mother ship, containing vital information crashed at the side of the dump, and the passenger hid amongst the trash. Who can find the data carrier first?
|
YES
|
|
2006/03/14
|
Concentric
|
50/50
|
Syzygy
|
Strategic deployment is essential in this complex map based on concentric hallways with various interlinking corridors and rooms.
|
YES
|
|
2006/02/17
|
Haunted Library
|
50/50
|
henjed
|
A strangely damaged libary sits amidst a campus area, surrounded by trees, patios, service buildings and bunker walls. Deployment is to each corner of the map.
|
YES
|
|
2006/02/01
|
Cavemen
|
60/60
|
Mr Cartier
|
Age old human military stronghold was left behind in Mount Kurnous, after humans had to pull back when Machina stormed the planet. As it was well hidden it was never found. Now the activity near the mount has restored, and the base is discovered. Unfortunately, it has more takers than just one.
|
YES
|
|
2006/01/30
|
Depot Ruins
|
50/50
|
Private Dickson
|
The old depot has seen better days, mostly abandoned, overgrown, and decayed. But now it's true owners have come back to claim it...
|
YES
|
|
2006/01/22
|
Old Battlefield
|
50/50
|
Mr Cartier
|
As there is ongoing war between the races, demolished areas cannot be avoided. This is a site where Marines unsuccesfully clashed with Machina. This site was left to be on it's own, until another battle was to happen in the exact same area.
|
YES
|
|
2006/01/22
|
Jungle P O W
|
60/60
|
Private Dickson
|
'A word to you about escape. There is no stockade. No watchtower. They are not necessary. We are an island in the jungle. Escape is impossible. You would die.'
|
-
|
|
2005/12/31
|
Garden Hopper
|
60/50
|
LastBullet
|
Act the kid and jump garden fences to 'play' with the neighbours.
|
YES
|
|
2005/12/29
|
Release Point
|
50/50
|
zipdisk
|
After a fight broke out at a game, the 2 teams were isolated to cool down. Unfortunately some players managed to escape and are about to release their teammates. Game on.
|
YES
|
|
2005/12/23
|
Cube
|
50/50
|
Oddball
|
A Clash of titans, who wants control of the central cube? Who can get it?, is it worth taking?...steel bunkers and industrial buildings surround this area...
|
YES
|
|
2005/12/23
|
Trading Post
|
50/50
|
zipdisk
|
A border trading post between rivals has been shut down because of war. Forcefields block much of the middle but the trading post and a smuggler's route also exist. Beware of the smuggler's traps left behind.
|
YES
|
|
2005/12/19
|
Scorched Earth
|
60/60
|
Ian Sturrock
|
After an initial clash and withdrawal over the small patch of woods between the industrial and residential areas, both sides have regrouped and fortified their lines, leaving the stage set for another battle....
|
YES
|
|
2005/12/17
|
Hotel
|
60/60
|
Luiglin
|
Welcome and we do hope you have a pleasant stay.
|
YES
|
|
2005/12/17
|
Schools Out
|
60/60
|
Luiglin
|
With forces rapidly advancing both sides needed a forward post. The school was the perfect site. Thank fortune that school was out.
|
YES
|
|
2005/12/11
|
Holding Cell
|
51/51
|
axemandavva
|
A secure holding facility for detention and interrogation!
|
-
|
|
2005/12/08
|
Canal
|
40/40
|
MilARKy
|
Three narrow bridges to victory does not leave much room for personal space.
|
YES
|
|
2005/12/08
|
Roadblock
|
54/54
|
axemandavva
|
The roads are blocked off in the town center as opposing forces meet.
|
YES
|
|
2005/12/07
|
The Office
|
45/55
|
MilARKy
|
A large office complex with twisted corridors. The stress of the cubical might make this day at the office an explosive one.
|
YES
|
|
2005/12/07
|
Lunar Module
|
60/50
|
even steven
|
Assault the Moon Base. Tribute to one of the original Laser Squad maps. (converted to terraformed environment due balance issues - JC)
|
YES
|
|
2005/12/07
|
Last Stand
|
40/40
|
even steven
|
Little Bighorn. Rourke's Drift. Balaclava. Heroism in the face of hopelessness. One more last stand in one more nameless battlefield
|
-
|
|
2005/11/22
|
The Cage
|
40/40
|
Joolz
|
A research facility has become a battleground. The force field cage was used to trap Spawn creatures for biological analysis. Perhaps, it can now be used as a strategic deployment zone?
|
YES
|
|
2005/02/18
|
Warehouse Jungle
|
40/40
|
Milarky
|
A long abandoned jungle hideout has been found. Surveillance shows significant activity in the area and reinforcement to one of the original structures. A squad has been able to get close enough to investigate.
|
-
|
|
2005/02/18
|
Titan Power Grid
|
49/49
|
Moonglum Clampflower
|
Every Colony needs a power house. The larger the colony, the more power required. The Titan Mining Colony is no exception. Solar panels would not work this far away from the Sun, so Titan Power Grid collects and enhances electromagnetic radiation from Saturn.
|
YES
|
|
2005/02/18
|
Signs
|
45/45
|
Milarky
|
Watch the skies! A farmer has reported a strange metallic object in his fields. It appeared overnight after a fierce storm. A squad is dispatched to recover the object and uncover whatever secrets it holds.
|
-
|
|
2005/02/18
|
Shuttle Rescue
|
60/40
|
Hatge
|
One of your shuttles carrying an advanced strike team was ambushed on the way to the drop zone. You are tasked with keeping the shuttle from falling into enemy hands, and rescuing all possible survivors.
|
YES
|
|
2005/02/18
|
Riverbed
|
60/60
|
Milarky
|
Satellite pictures have been picking up thermal emissions from an area deep within an ancient jungle. It turns out to be a ruined temple next to dried up riverbed.
|
YES
|
|
2005/02/18
|
Depot
|
50/50
|
Private Dickson
|
An old fortress has been converted into a storage and vehicle depot. It's no longer on the front line, so defences haven't been maintained very well.
|
-
|
|
2005/02/18
|
Pacman
|
60/60
|
Milarky
|
Fun world brings you more explosive fun in a life size remake of Pac man. Beware the chain reaction that will give away your position.
|
-
|
|
2005/02/18
|
Warehouse
|
50/40
|
PelleTM
|
A jungle warehouse is the scene of a grim battle.
|
YES
|
|
2005/02/18
|
St Pauls
|
50/60
|
LeeF
|
A replica of the ancient cathedral of St. Pauls is desecrated by war.
|
YES
|
|
2005/02/18
|
Titan Hydroponics
|
60/60
|
Moonglum Clampflower
|
The mining colony has an unquenchable thirst for oxygen, so the Titan Hydroponics plant is critical to the colony's survival. Purification systems and filtering keep the colony breathing easy. Those who control the Hydroponics control the colony.
|
YES
|
|
2005/02/18
|
Middle of Nowhere
|
60/60
|
PelleTM
|
Two tiny airstrips, hardly worth anything, are fought over with a great deal of bloodletting.
|
YES
|
|
2005/02/18
|
Switchback
|
60/45
|
Milarky
|
Switchback is a military bunker used as a training simulation. It forces tough choices on the commander. Does he make a two pronged attack, or go all out on one side? Maybe there is another plan.
|
YES
|
|
2005/02/18
|
Estate
|
40/60
|
Infidel
|
The governor's estate has been overrun by hostile forces. The governor and his family have escaped with their lives, but will you fare as well?
|
YES
|
|
2005/02/18
|
Trains
|
50/50
|
Milarky
|
Train yard alien activity has been detected. Are they after the nuke fuel, or just up to no good. Go have a war.
|
YES
|
|
2005/02/18
|
Renovation
|
40/40
|
Milarky
|
A small town is knocking down buildings and creating new ones, but the builders have fled. Now it’s time for demolition.
|
YES
|
|
2005/02/18
|
Cavern
|
60/60
|
Infidel
|
Rebel activity has been tracked to a military installation carved into the side of a mountain. Dense mineral deposits prevent orbital bombardment, so a squad must be sent in to eliminate all hostile elements.
|
YES
|
|
2005/02/18
|
Tarantula
|
50/50
|
PelleTM
|
Residents have run amok in a health spa where they drank strange time distortion water. The local government has called in troops to restore order, but unfortunately they drank the water too.
|
YES
|
|
2005/02/18
|
Cursed Houses
|
40/40
|
Ugly Toy
|
In fair Verona, where we lay our scene, constant fighting between two great houses has laid waste to a once great city. Now the final showdown begins. A curse on both your houses!
|
YES
|
|
2005/02/18
|
Battlefront
|
60/60
|
Dr Benway
|
An industrial warehouse area on the outskirts of town has become the frontline in a war. Hasty defences have been thrown up and a few small military positions have been established.
|
YES
|
|
2005/02/18
|
Beach Strike
|
60/40
|
Milarky
|
Five miles down the coast from Beachhead, tunnel like barriers have been set up by the defenders. Wire and debris have been strewn about the beach to obstruct the sea based assault.
|
-
|
|
2005/02/18
|
Titan Minehead
|
50/50
|
Moonglum Clampflower
|
The Titan Minehead is the start of where Titan's mineral wealth is ripped out and refined. Pumps keep the oily hydrocarbon fog out of the pits and take it away for processing. Needless to say, the staggering mineral wealth of Titan has attracted much attention.
|
YES
|
|
2005/02/18
|
Face
|
60/60
|
Milarky
|
New technology brings new building techniques. Large solid buildings are built on the foundations of old decayed cities, but this is still a bad neighbourhood.
|
YES
|
|
2005/02/18
|
Battle Royale
|
50/50
|
VampireX
|
Enemy forces advance to battle through jungle pathways and isolated buildings.
|
YES
|
|
2005/02/18
|
Robin Hood
|
60/40
|
Milarky
|
War rages on a primitive world, whose inhabitants once lived between the trees in small hamlets in peace. The inhabitants have left, but some say their ghosts still haunt the forest. Will this deter the troops of war?
|
YES
|
|
2005/02/18
|
Lost Highway
|
40/40
|
Fred Bird
|
There is a checkpoint on a remote highway, but the guards are in for a shock when they find themselves in the middle of a battle.
|
YES
|
|
2005/02/18
|
Assault Craft
|
45/45
|
Milarky
|
Our Interceptors have shot down a large unidentified flying object which we believe is some sort of assault craft. It crashed close to a motorway junction, and your job is to get the crash site before any of the competition.
|
YES
|
|
2005/02/18
|
Casa Regnix
|
60/50
|
even steven
|
Is Sterner Regnix at home? While he is out, his house might be turned into rubble yet again.
|
YES
|
|
2005/02/18
|
English Suburb
|
40/40
|
Milarky
|
A very destructible, small English suburb is under threat. An evacuation order was issued well in advance, and a squad is dispatched to make sure everyone has left the danger area.
|
YES
|
|
2005/02/18
|
Suburbia
|
60/60
|
Debaser
|
Welcome to Suburbia, a world of manicured lawns and backyard barbeques. The houses are quiet, the streets are calm, and an atmosphere of contented monotony hangs over the neighbourhood... until now.
|
YES
|
|
2005/02/18
|
Three Little Pigs
|
40/40
|
Ugly Toy
|
Three terrain zones and three approaches. Which little piggy will go to town?
|
YES
|
|
2005/02/18
|
Grind
|
40/40
|
Steve Burns
|
The front lines clash on the edge of town. Grunts run for cover while an enemy recon group is spotted attempting to secure a bunker. Over on the left flank a tank adjusts it's sights on enemy units hiding in the ruins of a building. They haven’t spotted the gas supply then!
|
YES
|
|
2005/02/18
|
Village
|
40/60
|
PelleTM
|
A small jungle village has been transformed into a guerilla hideout. It's time to root them out.
|
-
|
|
2005/02/18
|
The Castle of Lord X
|
60/60
|
PelleTM
|
The infamous Lord X has been killed in his castle. Unfortunately two different assassination squads struck at the same time, and now the squads have to fight an unexpected battle.
|
YES
|
|
2004/02/17
|
Nexus
|
50/50
|
PelleTM
|
One of the Greys' large planet based regenerators for supplying orbital ships is the scene for a brutal struggle.
|
YES
|
|
2004/02/17
|
Quarantine
|
60/60
|
Infidel
|
A deadly plague is spreading across the continent. You managed to get into the city before lockdown, but you are not alone. Now you must hold your ground against the enemy or face certain death outside the quarantine zone.
|
YES
|
|
2004/02/17
|
Titan Spaceport
|
50/50
|
Moonglum
|
Titan's spaceport is critical to keep the mining colony supplied and for shipping out mineral ore.
|
YES
|
|
2004/02/17
|
Maze
|
50/50
|
Matrix
|
The Maze, located on a far off, and long fogotten planet. No one remembers it, as no one ever leaves. All species caught in orbit around the planet are telported down into the maze, and forced to fight to the death to amuse The Ancients.
|
YES
|
|
2004/02/17
|
Dust
|
50/50
|
MilARKy
|
Another get your teeth in too, totally destroyable map. Narrow passage ways and tricky street layouts, should allow for fast action and lots of options.
|
YES
|
|
2004/02/17
|
Strange Mix
|
50/50
|
PelleTM
|
A scientific facility dealing with genetic manipulation of plants is under attack. The facility has been bombarded from orbit by a vessel belonging to the attackers. However, now it is up to you to defend it!
|
YES
|
|
2004/02/17
|
Behind Schedule
|
48/48
|
Courier
|
Our boys were still working on demolishing the civilian buildings and getting the bunkers and barricades built when the enemy rolled in.
|
YES
|
|
2004/02/17
|
Reclamation
|
55/55
|
Killjoy
|
Ruined industrial buildings have become the new location for a military command centre.
|
YES
|
|
2004/01/26
|
UFO
|
40/40
|
MilARKy
|
A UFO was shot down and crashed in a warehouse. Your team must retrieve it before anyone else gets their hands on it.
|
YES
|
|
2004/01/26
|
DMZ
|
60/60
|
Matrix
|
Two military bases face off across what was once a vital buffer zone between warring forces. The war passed into history and a semblance of normality returned. The refugees returned to rebuild but peace never lasts. Now the war is back.
|
YES
|
|
2004/01/26
|
Compound
|
30/60
|
Matrix
|
A military compound stands abandoned from a war long passed. With the war heating up, two factions race to gain control of this vital strategic outpost.
|
YES
|
|
2004/01/26
|
Prison Break
|
60/60
|
Flexible Demeanour
|
Fort Tipton is a state of the art containment facility built to house captives of all known races. The defences are currently being repaired after a recent unsuccessful raid. The alarm sounds, the attackers have returned!
|
YES
|
|
2004/01/26
|
Laser Bowl
|
40/40
|
Codo
|
Arena for Laser Bowl tournaments.
|
-
|
|
2004/01/26
|
Access Control
|
40/40
|
Syzygy
|
This unusual map allows both sides to open or close different areas resulting in some unusual strategic choices.
|
-
|
|
2004/01/26
|
Titan Factory
|
40/40
|
Moonglum
|
The main factory, building tools and equipment for the Titan mining colony.
|
YES
|
|
2004/01/26
|
Italy
|
60/40
|
MilARKy
|
The winding backstreets of Italy make an a ideal holiday home, but the big booming sounds are not coming from the opera singers.
|
YES
|
|
2004/01/26
|
Alcatraz
|
60/60
|
Zak Zimmerman
|
Weapons have been smuggled into a high security prison and a breakout is underway - but do the prisoners also have help on the outside?
|
YES
|
|
2004/01/15
|
Gasoline
|
50/50
|
SobeR
|
Many wars are fought over resources. Gasoline is one of them. A force that controls the resources usually has an advantage in a battle. This battle is fought for control of the gasoline factory, and the gasoline, if there's any left after the battle.
|
YES
|
|
2004/01/15
|
Infiltration
|
50/50
|
PelleTM
|
A facility holding captured Grey specimen has been infiltrated and attacked. The battle was halted at a section of the gate which consists of two main guard bunkers, two roads leading toward the facility and some buildings in between.
|
YES
|
|
2004/01/15
|
Gauntlet
|
60/30
|
Infidel
|
Two opposing forces hastily re-fortify a bombed out building for one last confrontation.
|
YES
|
|
2004/01/15
|
Urban Assault
|
60/60
|
PelleTM
|
A mid-city park has recently become a key point in taking control of the entire city. The only safe spots are the toilets and the electrical shacks in the middle. You'd better think of something before the enemy blows all your houses up.
|
YES
|
|
2004/01/15
|
Bad Neighborhood
|
60/60
|
Crimson
|
A once idyllic suburb is now abandoned after brutal gang wars in the area.
|
YES
|
|
2004/01/15
|
Elixir
|
60/60
|
Luiglin
|
In the scorched sands of the deep desert there was only one substance that was essential, one commodity that all craved, one element that was the crux to survive. Water was the true elixir and whoever held it, held the power.
|
YES
|
|
2004/01/15
|
Rear Entry
|
35/60
|
Crimson
|
Residents of this suburb are in for a surprise as their backyards turn into a battlefield.
|
YES
|
|
2004/01/15
|
Space For Rent
|
50/40
|
Crimson
|
Small office space with a large warehouse for rent.
|
YES
|
|
2003/09/05
|
Genesis
|
60/60
|
Luiglin
|
The Company scientists had meddled and played with the DNA strands mixing them into a cocktail that birthed something horribly destructive. The creatures had escaped, slaughtering the staff. It had taken an off-world strike from a Marine Dreadnought to wipe them out.
|
YES
|
|
2003/09/05
|
Clash
|
45/45
|
SEPTiMUS
|
Sides face off in the centre of an evacuated industrial zone, and each has secured locations to drop in small infiltration teams ahead of the main force.
|
YES
|
|
2003/09/05
|
Scrum
|
40/40
|
SEPTiMUS
|
A training mission consisting of a symmetrical battlefield with two fortified bases and mixed deployment zones in the centre. Risk vs reward, as forward positions can leave you surrounded.
|
-
|
|
2003/09/05
|
Bunker Defence
|
50/50
|
Codo
|
The bunker map, with reversed deployment zones.
|
YES
|
|
2003/09/05
|
Narrow
|
50/50
|
SEPTiMUS
|
A battle breaks out on the wartorn streets of a novelly designed industrial estate. Expect difficult movement out in the open, especially with large units.
|
YES
|
|
2003/07/24
|
Vantage
|
40/60
|
Boondocker
|
A symmetrical arena for a true test of skill.
|
YES
|
|
2003/07/24
|
Long Shot
|
50/40
|
Boondocker
|
A symmetrical map makes for an even battle.
|
YES
|
|
2003/07/24
|
Data Bank
|
40/40
|
Fred Bird
|
Its no ordinary bank, but it is very secure.
|
-
|
|
2003/07/24
|
Mars Embassy
|
50/50
|
Fred Bird
|
The Mars Embassy is a valuable strategic objective, but who will capture it?
|
YES
|
|
2003/07/24
|
Area69
|
60/60
|
Luiglin
|
Assault a top secret research base for anti-grav VTO craft.
|
YES
|
|
2003/07/24
|
Labs
|
40/40
|
Renoiro
|
Enemy forces have captured a military research lab. Now they must be evicted.
|
-
|
|
2003/07/24
|
Bank Job
|
50/50
|
Marsell4000
|
Time to raid the bank, but it will be very well defended.
|
YES
|
|
2003/07/24
|
Stalker
|
50/50
|
woop
|
These woods are not safe for anybody.
|
YES
|
|
2003/07/24
|
Panic Room
|
40/40
|
Joegan
|
At the edge of the ancient forest was the last fort. It had been overlooked, but now it must fall.
|
YES
|
|
2003/07/24
|
Tic Tac Toe
|
42/42
|
Chris Kiejda
|
Its not a game. Its war.
|
-
|
|
2003/07/24
|
Relic
|
60/60
|
Luiglin
|
The forest had reclaimed the old town and the Relic Hunters had disturbed natures peace, now death had come and only she will be the victor.
|
YES
|
|
2003/07/24
|
Biohazard
|
30/50
|
Francois Beauvais
|
Dangerous substances are stored in an industrial facility.
|
YES
|
|
2003/07/24
|
Devils Gate
|
50/50
|
Codo
|
A high security vehicle check point is controlled by force fields.
|
YES
|
|
2003/02/18
|
Tangle
|
60/60
|
SEPTiMUS
|
Formerly a residential area that has constantly been refortified for the last three years by various forces. It is now a tangled mess of corridors and confusing links between older buildings.
|
YES
|
|
2003/02/18
|
Siege
|
55/55
|
SEPTiMUS
|
Built to be kept secret and safe, it is now neither of these. A military research lab hidden in the mountains has been specially fortified against attacks by the Spawn.
|
YES
|
|
2003/02/18
|
Inferno
|
60/60
|
Luiglin
|
The assault was brutal, catching the city defences bleary eyed, alarms wailing. As the enemy battered the wall, the city inhabitants prepared to fight back. Dawn broke as red as the Inferno that raged beneath it.
|
YES
|
|
2003/02/18
|
Labyrinth
|
60/60
|
SEPTiMUS
|
Bad intelligence and confusion at drop-time has led to wildly scattered drop-zones for both sides in this highly built up area of an evacuated city. The enemy could be right around the corner as soon as you land.
|
YES
|
|
2003/02/18
|
Ring Road
|
60/60
|
SlaveOfSeven
|
While guarding the approaches to an important industrial complex, the defenders of this bunker were forced to abandon their posts. However, with the arrival of reinforcements the battle can once again be joined. Which side can wrest control of the base from the other?
|
YES
|
|
2003/02/18
|
Sublevel
|
40/40
|
SEPTiMUS
|
Theres no hiding from each other in this small basement car-park under an important federal building.
|
YES
|
|
2003/02/18
|
Barracks
|
60/45
|
SEPTiMUS
|
A military simulation course scenario in a distinctive U-shaped structure. Do you rush for the cover of the buildings, risk blowing through the separation, or are you so chicken you will deploy in the upper areas?
|
YES
|
|
2003/02/18
|
Armoury
|
60/60
|
Luiglin
|
The two huge warehouses supplied and stored all of the sectors main ammunition and weapons. One side wanted it safe, one side wanted it destroyed, both sides would not back down.
|
YES
|
|
2003/01/20
|
Wild West
|
60/40
|
axemandavva
|
Two gangs ride into town ready for a gunfight. The inhabitants at hanging around to find out who survives.
|
YES
|
|
2003/01/20
|
Airport
|
60/60
|
axemandavva
|
Hostile forces are checking in at the airport, but they wont be flying anywhere soon.
|
YES
|
|
2002/12/09
|
Danger Room
|
60/60
|
Boondocker
|
A symmetrical map for an even game, with complex deployment zones.
|
YES
|
|
2002/12/09
|
Gladiator
|
60/60
|
Luiglin
|
A devious, symmetrical theatre of war.
|
YES
|
|
2002/10/26
|
Desert
|
60/60
|
SEPTiMUS
|
An isolated, run down facility in the middle of the desert becomes a battleground once more.
|
YES
|
|
2002/10/26
|
Berlin Wall
|
50/40
|
El Presidente
|
A wall divides the city in two, but not for much longer.
|
YES
|
|
2002/10/26
|
Training Camp
|
43/43
|
Fred Bird
|
A training ground for aspiring squad leaders.
|
-
|
|
2002/10/26
|
Paranoia
|
50/50
|
Fred Bird
|
Somebody threw the plans away while building this place. I wonder what they were afraid of?
|
YES
|
|
2002/10/26
|
High Command
|
60/60
|
Codo
|
A federal military command centre has been infiltrated through the ventilation ducts and the cargo ports.
|
-
|
|
2002/10/26
|
HQ War
|
35/45
|
Fred Bird
|
Its a fair fight for each side, and good for HQ battles.
|
YES
|
|
2002/10/10
|
Desolation
|
60/60
|
Luiglin
|
The trendy suburb was once home to the city elite. That was before the air strike reduced much of it to rubble. Now it is just a battleground in the conflict that has engulfed mankind.
|
YES
|
|
2002/07/15
|
Frontier
|
50/50
|
SEPTiMUS
|
A frontier stronghold at the edge of a forest comes under attack, but the defenders are well prepared.
|
YES
|
|
2002/07/14
|
Cover
|
50/50
|
SEPTiMUS
|
Close quarters urban battlefield with generous deployment zones.
|
YES
|
|
2002/07/14
|
Manors
|
30/60
|
Fred Bird
|
Two grand residences face each other in a symmetrical fashion.
|
YES
|
|
2002/07/12
|
Colony
|
50/50
|
Max
|
Battle through the congested streets of a heavily defended desert colony.
|
-
|
|
2002/07/12
|
Attrition
|
50/50
|
NewCube
|
Two sides have dug in close. Only a small industrial area stands between them.
|
YES
|
|
2002/06/22
|
Burr Wood
|
50/50
|
Steveluthier
|
If you go down to the woods today youre sure of a big surprise.
|
YES
|
|
2002/06/22
|
Onslaught
|
60/60
|
SEPTiMUS
|
Battle has been raging in this urban sector for a while, but it isnt over yet.
|
YES
|
|
2002/06/22
|
Milton Keynes
|
60/60
|
PurpleChest
|
Milton Keynes is a giant shopping mall.
|
YES
|
|
2002/06/22
|
Ruins
|
60/60
|
Luiglin
|
A devastated citadel is reclaimed by the desert sands.
|
YES
|
|
2002/06/22
|
Stronghold
|
40/40
|
Luiglin
|
Opposing forces attempt to capture a heavily fortified military base.
|
YES
|
|
2002/06/15
|
Football
|
50/50
|
beaner
|
World Cup football is a rough game when played with LSN teams.
|
-
|
|
2002/06/14
|
Encounter
|
50/50
|
Aragorn
|
An encounter between enemy forces in an industrial shanty town.
|
YES
|
|
2002/06/14
|
Jungle Fever
|
60/30
|
bonaccorsi
|
Battle through the jungle and ruined buildings.
|
YES
|
|
2002/06/13
|
Downtown
|
60/60
|
Dog of War
|
A fortified urban area, but be careful if you take a walk in the park.
|
YES
|
|
2002/06/13
|
Bio Dome
|
60/60
|
Gunne Wulfstromm
|
Located on a remote planet, the Bio Dome is a scientific facility designed for testing terra-forming technology.
|
-
|
|
2002/06/13
|
Blast Radius
|
50/50
|
NewCube
|
After heavy artillery bombardment the attacking force must eliminate any surviving resistance.
|
YES
|
|
2002/06/04
|
Restaurant
|
40/40
|
Milton
|
It's the swankiest restaurant in town, and the best defended.
|
-
|
|
2002/06/04
|
No Mans Land
|
60/30
|
badkarma
|
Between the two opposing forces is no mans land - strewn with sandbags.
|
YES
|
|
2002/05/29
|
The Stand
|
50/50
|
Captain Strange
|
A beleaguered force in a derelict building surrounded on three sides.
|
YES
|
|
2002/05/28
|
Car Park
|
60/60
|
axemandavva
|
The central car park is well protected and surrounded by an assortment of buildings.
|
YES
|
|
2002/05/28
|
Newtown
|
40/60
|
PurpleChest
|
A Newtown concrete jungle, but ideal for battles.
|
YES
|
|
2002/05/28
|
Enemy HQ
|
30/30
|
NewCube
|
The attacking squad have infiltrated buildings next to the enemy HQ. Now for the big push.
|
-
|
|
2002/05/27
|
Beach Head
|
45/45
|
Argh
|
Assault the beach from the landing zones.
|
-
|
|
2002/05/27
|
Moon Base
|
60/60
|
Blade
|
Assault a remote moon base, in classic Laser Squad fashion.
|
-
|
|
2002/05/27
|
Outpost
|
40/40
|
Alien8
|
A small military outpost in the middle of an industrial area.
|
YES
|
|
2002/05/27
|
Phaze
|
60/60
|
Crint
|
Wartorn zone in the tranquility of a wooded suburb.
|
YES
|
|
2002/05/27
|
City Block
|
55/55
|
Daryl Freeman
|
Street fighting in a city, with few places to hide.
|
YES
|
|
2002/05/27
|
Docks
|
50/50
|
Septimus
|
Dockland area backing on to warehouses and woods.
|
YES
|
|
2002/05/26
|
Waste Complex
|
50/50
|
Peter Nolen
|
A nuclear waste facility surrounded by derelict buildings.
|
-
|
|
2002/05/26
|
Arena
|
30/30
|
Fred Bird
|
A small, symmetrical military facility with a central open area.
|
-
|
|
2002/05/26
|
Rat Race
|
50/50
|
Luiglin
|
A Disused business park has been deeply infiltrated by opposing forces.
|
YES
|
|
2002/05/25
|
Boulevard
|
50/50
|
Codo
|
Wide street with a military facility on one side, and industrial on the other
|
YES
|
|
2002/05/25
|
Chicken Run
|
50/40
|
Havok
|
Attackers need to be brave with this one
|
-
|
|
2002/05/01
|
Factory
|
50/50
|
Codo
|
The large, central factory complex is surrounded by alleyways
|
YES
|
|
2002/04/01
|
Front Line
|
60/60
|
Codo
|
A large urban wasteland, with several strong points
|
YES
|
|
2002/03/01
|
Forest
|
60/60
|
Codo
|
A large forest area with open spaces.
|
YES
|
|
2002/03/01
|
Bunker
|
50/50
|
Codo
|
Defend a military bunker - but the rear has exposed tunnels
|
YES
|
|
2002/02/01
|
Crossroads
|
50/50
|
Codo
|
The original LSN map, with military strongpoints in each deployment zone and a town square in the middle
|
YES
|